![]() These buildings attack from your side of the map and force your opponent's units to your side of the map to defend, while you defend your offensive buildings so that they can keep doing damage to your opponent's tower. Siege: Siege archetypes are based around a strong offensive building win condition, either Mortar or X-Bow.These decks get an elixir advantage from countering huge pushes and chip away at the opponent's tower until it is destroyed. Control decks have a strong defense, which usually includes buildings, such as Cannon, Tesla, and Inferno Tower. Control: Control decks are defensive decks that fight from your side of the map.These decks start by building up a positive elixir advantage and build a huge push to attack the opponent's tower. ![]() They have a tanky win condition, such as a Golem, or Giant with high damage troops for backup.
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